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<font face="Comic Sans MS">When we used film (remember film? It was
this celluloid stuff you had to put in lots of fluids in a room
lit at most with IR light. You got something called prints on
something called photographic paper from them, and grandmothers
loved to carry them in their wallets, esp if the shots were of the
littlest members of the family), I know the big discussion tended
to be did art happen in the camera or in the darkroom. Things have
gotten oh, so much more complicated but oh, so much more
interesting. I've long dreamed of voicing a game or film (I have
this problem of having sort of a character body and a soubrette
voice, plus I can't even get cast in "motherly" roles like the
aunts in Arsenic and Old Lace BECAUSE DIRECTORS THINK I LOOK TOO
YOUNG for the parts (I'm 58). Just not fair. Animation as its own
art form is going to change and revivify the "film" industry.<br>
Karen Webb<br>
</font><br>
On 10/21/2012 7:58 PM, Steven Krause wrote:
<blockquote cite="mid:5084A83A.4080207@mchsi.com" type="cite">As a
reference point from another hobby of mine that relies on
photography:
<br>
<br>
A photograph is "real" if you didn't add elements to it, or you
didn't remove elements from it. (cell towers are a controversy in
this respect - removing them is still modification in some/many
people's opinion.)
<br>
<br>
A photograph is still "real" even if you're doing HDR or other
techniques in this fashion, but using the elements as they were
presented to the camera (flashlight, headlight, that stuff all
counts as "real" on the scene.)
<br>
<br>
As soon as you start "making" stars or removing significant blur
traces, or adding elements from other photographs, it's no longer
"real". HDR avoids that problem because it's taking the details
from another photo. Earlier, someone mentioned Ansel Adam's work.
He took advantage of the negatives he was using having a much
higher dynamic range than the paper he was printing on, and
created prints using multiple exposures of that print that
contained images from that negative, but that other photographers
only could dream of.
<br>
<br>
If this is a mosaic technique where he did add elements from
another photo, then it's in a grey area by the rules of some
people. It's a created image, not a photographed image. Fake is
such a harsh word when you're talking artwork.
<br>
<br>
Long story short. It's entirely legitimate to dislike the
particular photographic style. The definition of "real" or
"created" image has only broad consensus outlines, and in this
case that difference is likely to be debated.
<br>
<br>
I think it's a neat photo.
<br>
<br>
Steve Krause
<br>
<br>
On 10/20/2012 2:13 PM, Davis, Brian L. wrote:
<br>
<blockquote type="cite">Janet White wrote:
<br>
<br>
<blockquote type="cite">This photo doesn't look so much fake to
me as simply an HDR version... is it really 'fake' if
<br>
it's the same night, same time, just different exposures
combined?
<br>
</blockquote>
That's a really good point. What's a "real" picture? One that
faithfully renders how a silver emulsion reacted to some very
specific wavelengths of light? Or one that captures the three
specific frequencies of light that your eye does? Or one that
evokes what your brain remembers of a scene? My eye/brain
combination has an amazing dynamic range... far far better than
film, or digital. And a camera doesn't capture what I see in the
first place (eye integration times are on the order of 0.1
seconds, while the majority of cameras capture far faster, and
so can record "invisible detail" to the eye).
<br>
<br>
I tend to agree with Janet - this may not be a "real" picture...
but that's not actually why most pictures are taken. They are
taken to capture the experience.
<br>
<br>
</blockquote>
<br>
<br>
</blockquote>
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